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TEM . MINEFOP

UX/UI Design

Learn user-centred design in six months, from research and wireframing to polished interfaces and clickable prototypes in Figma, documented as a portfolio case study.

Duration

6 Months

Format

Remote

Language

EN / FR

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Graphic Design students at Caasitech Academy
1

What is this program?

A hands-on program in Caasitech Academy that prepares you for the Ministry's Production of Graphic Designs diploma. You learn to create print documents, illustrations, web pages and simple animations, and to explain your design choices to a client.

2

Why does it exist?

Companies, institutions and clients need people who can produce consistent, professional visual work. The national programme was built with employers, so training follows real workplace tasks.

3

Who is it for?

Students, professionals, career switchers and entrepreneurs who want a nationally recognized qualification, either to work in a studio or company or to work for themselves.

What You Will Learn

5 modules in UX/UI Design

Each module builds on the previous one, from foundations to a finished, portfolio-ready project.

Module 01

UX Foundations

Start with the user.

  • What UX and UI are
  • Design thinking process
  • Usability and accessibility
  • Roles in a product team
Module 02

User Research

Find what people need.

  • Interviews and surveys
  • Personas and empathy maps
  • Journey maps and pain points
  • Defining the problem
Module 03

Structure and Wireframes

Plan before styling.

  • Information architecture
  • User flows
  • Low-fidelity wireframes
  • Mobile-first thinking
Module 04

Visual Interface Design

Make it clear and attractive.

  • Color, type and spacing
  • Components and design systems
  • High-fidelity screens in Figma
  • Accessible design
Module 05

Prototype, Test and Handoff

Test and deliver.

  • Interactive prototypes
  • Usability testing
  • Iterating on feedback
  • Developer handoff and case study
Graphic design students learning

Skills & Attitudes

Skills and attitudes for UX/UI Design

Beyond technical knowledge, this program builds the professional qualities employers look for.

Cognitive and technical

UX methods, interface patterns and Figma fluency.

Craft and detail

Alignment, consistency and polished detail.

Interpersonal

Empathy, listening and clear presentation.

Personal

Openness to critique and iterative improvement.

How You'll Train

Built on the MWF Training Model

This is a full qualification, so most of the time goes into Core and Polish: learning the craft, then proving it on real work, including a company internship.

Foundation


Design thinking and usability basics.

Core


Research, wireframing and Figma.

Polish


Real-user testing and iteration.

Integrate


End-to-end product plus case study.

Program Outcomes

By the end of this program, you should be able to:

These are capabilities you'll build.

Research users and define problems.

Create flows and wireframes.

Design accessible interfaces in Figma.

Build and test prototypes.

Improve designs from feedback.

Present a case study and handoff.