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TEM

UI/UX Design

Learn to research users, design intuitive interfaces and test your ideas, so you can create digital products that are useful, usable and enjoyable.

Duration

6 Months

Format

Online

Language

EN / FR

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Graphic Design students at Caasitech Academy
1

What is this program?

A hands-on program in Caasitech Academy that prepares you for the Ministry's Production of Graphic Designs diploma. You learn to create print documents, illustrations, web pages and simple animations, and to explain your design choices to a client.

2

Why does it exist?

Companies, institutions and clients need people who can produce consistent, professional visual work. The national programme was built with employers, so training follows real workplace tasks.

3

Who is it for?

Students, professionals, career switchers and entrepreneurs who want a nationally recognized qualification, either to work in a studio or company or to work for themselves.

What You Will Learn

5 modules in UI/UX Design

Each module builds on the previous one, from foundations to a finished, portfolio-ready project.

Module 01

UX Foundations

Start with the user, not the screen.

  • What UX and UI are, and how they differ
  • The design thinking process
  • Usability principles and accessibility
  • Roles in a product team
Module 02

User Research

Find out what people really need.

  • Interviews, surveys and observation
  • Personas and empathy maps
  • User journeys and pain points
  • Defining the problem to solve
Module 03

Structure & Wireframing

Plan how the product works before styling it.

  • Information architecture and user flows
  • Sketching and low-fidelity wireframes
  • Navigation and layout patterns
  • Mobile-first and responsive thinking
Module 04

Visual & Interface Design

Make it clear, consistent and attractive.

  • Color, typography and spacing
  • Components and design systems
  • High-fidelity screens in Figma
  • Designing for accessibility
Module 05

Prototyping, Testing & Handoff

Test ideas and hand them to developers.

  • Interactive prototypes
  • Usability testing and gathering feedback
  • Iterating on a design
  • Preparing files for developers and presenting your case study
Graphic design students learning

Skills & Attitudes

Skills and attitudes for UI/UX Design

Beyond technical knowledge, this program builds the professional qualities employers look for.

Cognitive & technical

Knowledge of UX methods, interface patterns and design tools such as Figma.

Craft & detail

Attention to alignment, consistency and small details that make interfaces feel polished.

Interpersonal

Empathy for users, active listening, and clear presentation of design decisions to teams and clients.

Personal

Curiosity, openness to criticism, and a readiness to test, improve and learn from every iteration.

How You'll Train

Built on the MWF Training Model

Training moves from Foundation to Integrate: learn the essentials, build core skills, polish them on real projects, and finish with portfolio-ready work.

Foundation


Design thinking, usability principles and the basics of visual design.

Core


User research, wireframing, interface design and prototyping in Figma.

Polish


Practical projects based on real user problems, refined through testing and feedback.

Integrate


A complete product design from research to prototype, documented as a case study for your portfolio.

Program Outcomes

By the end of this program, you should be able to:

These are capabilities you'll build.

Research users and turn findings into clear design problems.

Create user flows and wireframes that organise a product logically.

Design consistent, accessible interfaces using Figma.

Build interactive prototypes and test them with real users.

Improve designs based on feedback and usability results.

Present your work in a portfolio case study and hand it off to developers.